Spec ops should i save gould




















They begin to walk down the dark tunnel, and Adams asks about Konrad. Walker replies that it isn't just about finding Konrad anymore, it's about doing what's right. They drop down a ledge and run towards a set of doors with light coming from underneath them. Walker and Lugo take the left side door and Walker orders Adams to do the honors.

Adams fires at it twice and kicks the doors open. The player is then given control over Walker as they come into a large, well-decorated metal hallway. A call comes in signaling Walker to respond, which he does, and as the three head towards another set of double doors, the voice of Gould comes in with relief over their wellbeing.

Walker replies that they took a pretty good beating, but will live, to which Gould responds that this is good, because the CIA need all the help they can get. While instead of going through the doors and approaching a curving set of stairs to the left, Walker asks what's going on, and Gould responds "Insanity", that the CIA were sent in looking for survivors and instead found Dubai tearing itself apart.

Walker inquires of any sign of Konrad, but Gould says no, and if the rumors of his being alive are true, he's hiding out somewhere.

The conversation is cut short with a curse from Gould, who is apparently coming under fire from a helicopter s. As they descend the stairs, the radio goes out and Walker orders Lugo to get him back on the radio, but Lugo says he can't because the signal is dead. They come down into what seems to be another lobby from the Sunken Hotel encountered earlier, as it is very fancily decorated, with many precious metals and jewels. Immediately after, gunfire shatters the red glass ceiling and a soldier, almost comically, falls through, apparently dead or dying, splattering blood and cracking the glass circle of floor he landed on.

Adams states that it's not looking too good for Gould, and Walker, apparently alerted by the tone of voice, asks if Adams has a problem with him. Adams replies that, yes, the 33rd needs to be stopped, but Gould's "revolution" is just stirring things up. Walker firmly states that Gould saved their asses and that he's all they've got.

At this point, Lugo comes in, saying he may have found a way out. The way out is a glass window that must be shot and shattered, pouring sand in and allowing access outside. Walking out of the hotel, Delta comes out into the floor of Dubai, where the player can see a wrecked car, a flag, and the bases of all the nearby buildings. A helicopter flies dangerously close past them, and the camera pans to a section of the path to the left, which seems to lead into an alley and is filled with soldiers and burning wreckage.

Walker inquires of any sign of Gould, and Lugo confirms that the soldiers, which are visibly under heavy fire from another helicopter, are Gould and his men, and that the 33rd have him surrounded. The soldiers manage to send the helo crashing into the nearest building, causing an explosion that takes out a chunk of the building's structure and scatters flames, smoke, and dust everywhere, effectively hiding Gould and his men from view. Walker curses and asks if they saw Gould down there anywhere, to which Lugo responds that he can't see anything through all the smoke.

Walker orders the team down there to make sure everyone's safe. Whether these noises are being made by an actual Dubai citizen or were Radioman making a mockery is indiscernible. Lugo brings attention to it, calling it "signs of the revolution. Lugo comments that "At least the ravens ain't gonna starve. Soon they come out into open sand, where a corpse can be seen, hanged by a nearby light. Two more hanged are seen from a nearby light pole. All three are 33rd.

Walker says it can't be, as the man has been rotting too long. Adams wonders who would do something like this, and Walker states that it's not something he wants to think about right now. They wander in, and when they near a tank, Adams alerts them to a soldier readying to fire, and suddenly a firefight is started. Here, the wreckage of the cars provides ample cover for the player. However, the player must be very careful not to confuse the hanging corpses with the living enemy soldiers.

Lugo will immediately, and exasperatedly, ask if these people don't have someone else to fight. Soldiers will attack from up on the highway sign as well as from out from behind cars.

As they move forward, Walker orders the other two to target and empty a bus up ahead. Once the bus is clear, Delta must make their way through the rest of the camp and clear it, too. When this is done, Radioman suddenly 'contacts' the team and assures the other two that they'll be back. Walker then directly addresses Radioman as "Fuckface" and tells him to call the soldiers off.

Radioman happily states that he answers to a higher authority than Captain Walker. This is not RPG. Usually there are no choices at all in TPS, so there is no rule how to display them.

It's illusion of choice. Basically regardless of what you do you end up with the same endings to choose from every time with no difference. I thought this game has multiple endings? Or is that based on one final decision? Flower, you can shoot the rope? Ah, wish I had thought of that!

I probably shot him in the head staright away. I'm kind of trigger happy like that. Berk , yes, the game has multiple endings, and yes, they're based on one final decision. The choices, made throughout the game will not impact the ending, they're more like "for here and now". Thanks for the info Terminator. The choices you make in the game slightly effect the end-of-game cutscene, but yes, at the end of the day, the multiple endings are entirely dependent on what you choose to do at the end.

Tilen View Profile View Posts. By the way, in the part where you have to choose between saving Gould or the civilians, you must move to the left toward Adams if you chose to save the civilians. I found it by accident. Previously I just waited for them to kill Gould and a firefight ensued. But that way the civilians also get killed.

Last edited by Tilen ; 13 Aug, am. Last edited by the velvet hammer ; 19 Aug, pm. Nice interpretation. I have since completed the game, and I agree with what you're saying. Even though the choices we make in the game may be somewhat superficial, the way the concepts of choice and responsibility are woven into the story affected me much more than other games of this nature.

Any explosions in the sand around enemies will cause them to be stunned briefly. When you're done scavenging for ammo and grenades head left torwards the area marked as "Evacuation Assembly Point" and also says "City Gate Ahead. This is one of the first times in this game that you won't be sure if it's real, so I am struggling with describing this as I don't know if this is something that is really happening.

However, you come up on what appears to be an area targetted by white phosphorous that has just hit moments before you got up the stairs. Be careful as you head forward as three soldiers are marching in. The indication here is that Gould lead locals in a rebellion against the 33rd and the 33rd unloaded white phosphorous on this position. This will also be your first introduction to a heavy. I find, if at all possible, using stickys on them to start usually helps to take them down easier but also order your squad to make it a priority if you're having trouble.

These guys are designed to be difficult. Once those three are taken care of head forward and then to the right to go into the doorway at the top of the short stairs.

After the horrifying cutscene you are left with two choices and you need to choose one fast. The first choice is to shoot the enemies by Gould in order to save him.

I have played this game many times. This is going to be a spoiler for your choices so don't read it if you don't want to know. No matter which you choose to do Gould will die. The best choice is to try and save civilians as at least some can survive if you do. In this playthrough I chose to follow along with Adams' plan. So if you're following along go to the left and drop down to the hidden path below.

I want to warn you, if you do choose to attempt to save Gould they will begin shooting as soon as you order Lugo to take the shot. It's another combat mission, so it's difficult the same as any other in this game, but Adams' plan is much more stealthy and goes over more silently. Anyway, heading down the hidden path you will have to wait to see how the scene with Gould plays out.

Make sure to stay out of site and move when Adams moves. When the scene is done follow Adams to the right and stay down. If you have the M4 or a pistol remember to equip the silencer. When moving forward a little more Adams accidentally hits something making noise and a guard hears it.



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